A Mini Chess Unit
General Objectives
The student will learn how to play the game of chess using the meta-method of teaching
strategies:
1. Providing opportunities for manipulation and experimentation without rule
identification.
2. Demonstration without rule identification / conceptual development.
3. Modelling with rule identification / performance task.
4. Interactive play (peers / pairs and computer guided) / problem solving.
5. Self- directed / procedural knowledge / strategy development.
Early Math Strategy: Geometry and Spatial Sense
a) Achievement Chart
b) Achievement Levels (provincial
standards)
c) assessment
d) big ideas
e) conceptual development
f) conceptual understanding
g) developmental stages (intellectual / emotional / social / moral)
h) evaluation
i) expectations
j) instructional leader (peer / teacher /tutor / computer)
k) intervention
l) learning styles (visual / auditory / tacktile / kinaesthetic exploratory)
m) mathematical concepts (strand: geometry and special sense)
n) manipulatives (concrete materials such as chess pieces)
o) model (manipulative)
p) modelling (demonstration)
q) multiple intelligences
r) representation
s) performance task
t) problem solving
u) procedural knowledge / scaffolding
v) remediation (provision of special instructional assistance to students experiencing
difficulty)
Growth Scheme for playing chess
Unacceptable (unsystematic)
- opened box, pieces fell on the floor
- mixed players in random order on the chessboard
- no sense of individual pieces, moves or names
Minimally acceptable (systematic)
- correctly ordered players on the chessboard both black and white
- knows the names of each piece and how they move
- understanding of concepts
- completed a game of chess with difficulty
Enriched (concept enriched)
- demonstrated knowledge of chess strategy
- complied with chess rules
- experimented with new/different openings
- offensive/defensive play observed
- anticipation of opponents move in advance (next move)
- uses limited strategy to win
- problem solving
- demonstrates playing ability
- communication of required knowledge
Exemplary (model or theory enriched)
– understands the concept of opening/middle/endgame
- focussed on play with high attention level
- anticipation of play at least 3 moves in advance
- uses a variety of chess strategies to win
- challenging play at any level (beginner - advanced) in both human and computer
opponents
- demonstrates confidence in own ability to win
- reflects on own mistakes made during play
- keeps a record of each game played and reviews regularly
- reads and analyses games of chess
- chess strategy / theory enriched through own research
Note
Lessons may be repeated until mastery learning is acquired before progressing to following lesson(s).
Lesson Sequences
Lesson 1
- reason for playing chess
- names of the pieces / manipulating pieces on board
- moves of the pieces on the chessboard / spatial sense
Lesson 2
- starting order of the pieces and correct orientation of the chessboard (king and
queen)
- how to win (check / checkmate / castling / stalemate)
- chessboard notation / geometry / spatial sense concepts
- directed play with an opponent
Lesson 3
- opening moves / rules
- review of the chessboard and pieces / spatial sense concepts
-examples of chess situations and possible solutions during observation and
through directed play with an opponent / encourage students to record their games in logbooks
Lesson 4
- endgame strategies
- computer applications
- note moves in logbook
Lesson 5
- chess tournament (in class)
- observation of each student’s play with reference to the Growth Scheme
- a logbook to be kept and reviewed
- introduction to chess literature in both library and online
Evaluation
Competence in modelled and self-directed play will be measured on the Growth
Scheme.
See Achievement Chart in provincial policy documents for achievement
levels:
See Early Math Strategies:
http://www.edu.gov.on.ca/eng/document/reports/math/teaching.html)
Lesson 1
Rationale
Millions of people around the world play chess. Nobody knows who invented chess,
but it first appeared in the Indus Valley between India and Persia (show location in an atlas/or on a map).
The game of chess has spread around the world. It is played everywhere. If you travel
to other countries and can’t speak the language you can still play chess.
No game builds brain power better than chess. It develops logical thinking skills.
It sharpens the memory. It teaches how to see and to plan ahead. It is a continuously changing puzzle to be solved in order
to play and win. Chess is fun.
Activity
Bring out chessboard and pieces and allow players to feel and examine their shapes.
Explain that the board has 64 squares, both black and white, while each player has
16 pieces, both black and white. Show each piece individually and identify the name of each piece.
The elements of a chess game are the chessboard and the chess pieces. Each player
moves alternatively. White moves first, followed by black. Players choose sides before play commences.
Explain the names of each piece and model how they move on the chessboard (i.e.
use pieces cut out and placed on the chalkboard or on and overhead projector, players follow modelling moves).
Demonstrate each piece carefully, reminding the names, model how each piece
travels on the chessboard and how pieces are captured, students follow by modelling teacher’s example.
Provide students time (in pairs) to experiment with moves and observing others
at play having fun.
Evaluation
Observe students play - assessment related to the “Growth Scheme” for evaluation.
Lesson 2
Model for students the correct opening position. Remember to orient the board
correctly.
(i.e. rule: white on the right, queen on its own colour.)
Model a winning position, check and checkmate and what is considered a stalemate
providing examples of win, loose or draw situations.
Demonstrate and model correct chess notation on a chessboard in geometrical
space ( a-h, 1-8).
Provide and example of the correct castling procedures, both king side and queen
side. Castling provides a means of shielding one’s king during play and also brings the rook into action.
The mechanism used for castling:
king side (chess notation 0-0):
- move the king two square next to the rook, move the king rook from the king’s
right to the king’s left.
queen side (chess notation 0-0-0):
- move the king to queen’s bishop 1 (c1 if white, c8 if black)
- move the rook to queen 1 (d1 if white, d8 if black)
Activity
Model the castling procedure on the blackboard or on an overhead. Have the
students practice the correct castling procedure on their own.
Explain the special rules about castling and when you cannot castle (i.e. through
check).
Allow students time to play with an opponent.
Evaluation
Observe students play - assessment related to the “Growth Scheme” for evaluation.
Lesson 3
There are a great variation in chess openings, however the purpose of the variations
are all the same: to assure one side, or the other, or both that the best moves are being made at the beginning of the game.
Moves made at the beginning of each game largely determine the style of the game to be played, therefore it is important these
moves are made in expectance of the rest of the game.
Model pawn openings and review game rules. Commence building an opening repertoire
by using different examples. Review spatial sense concepts.
*Demonstrate special rules of chess as they apply (i.e. “en passant”,
not castling through check square that is being attacked, etc.).
Review castling procedure (0-0, 0-0-0).
Review elementary checkmate, stalemate and perpetual check (threefold repetition),
therefore leading to a draw.
Show how proceeding a pawn to the eighth rank promotes it to a queen (or any chosen
piece).
Note: “en passant” or “in passing” is a rule seldom
used but can be explained as a special rule for capturing an opponents pawn.
Activity
Students may play against an opponent and encouraged to record the game in
book using notation.
Evaluation
See “Growth Scheme” for evaluation.
Teacher to record observations in anecdotal records.
Begin assessment using Achievement Chart in Ontario curriculum policy
documents:
Lesson 4
After students have been given the opportunity to play and comprehension of
the game is observed, it is time to learn different strategies leading to a successful outcome.
Chess has come through the centuries and there has been a great deal of study into
the game.
Of all the criteria, the ability to analyse, or to see far ahead is the most
important skill employed. There are many chess books available from the library which show the variations and different chess
styles.
It is generally accepted that in order to improve, it is useful to play opponents
stronger than oneself. A computer may be a useful tool as an opponent since the skill or difficulty level can be set by the
user. Access the website designed for instruction and independent tutoring.
Instruct students how to use the computer program and website.
Activity
Provide students with adequate time to play with an opponent.
Allow students time to use a chess program using a PC (guided tutorial).
A good program suggestion for classes at grade 2-5 level would be "Easy Chess"
found on ChessmateOntario website.
For more challenging play - Chessbase Light(standard edition) would be highly recommended.
Direct students to ChessMateOntario website, allow students time for self-exploration and discovery.
Encourage students to make note of the games they play using appropriate chess notation.
Evaluation
See “Growth Scheme” for assessment/ comments/ anecdotal records.
Assess achievement using Achievement Chart in provincial curriculum policy documents:
http://ocup.org/resources/documents/gr4_exp.pdf
Lesson 5
It is possible to set up a mini-chess tournament in class. Try to mix players, grouped
into experience and ablity. Alternatively, if the group is small, everyone can play each other twice, once with each colour
and the total points calculated at the end. A chart can be made up for any amount of players but for five players might look
like this: